

Depuis j'ai changé le propulseur, le central command et la capsule de sauvetage. Au revoir GH25B, à moi l'aventure et la liberté.

Alors j'ai acheté, pensant aux 3 ans de galère que ça m'évitait. Et voilà que je tombe sur ce type qui dit se séparer de sa navette à contre-coeur, qu'il doit partir, sa mère qui a besoin de lui, blablabla. Je me voyais déjà aux commandes, à naviguer jusqu'à Proxima, faire du business, gagner de l'argent pour moi et pas pour ces voleurs d'usuriers. Ah le Diamond Master, ça c'est un sacré vaisseau. Certes ça payait bien mais je m'esquintais la santé et j'aurais du y rester encore 3 ans pour m'acheter le cargo de mes rêves.
#EVOCHRON LEGACY SHIPS PLUS#
J'ai craqué, car je n'en pouvais plus de travailler sur cette station minière GH25B de misère. "3 semaines que je trimballe cette casserole volante vendue à "prix d'ami". Je me permets de mettre ton travail artistique ici :) Parole de joueur de Dwarf Fortress, d'AI War. Rien à cirer du graphisme, de l'oclusion bidule, je veux de l'histoire, du rêve ! Je l'avais repéré il y a un bail, mais pas le temps alors. Calculated value should now work correctly at a 50% relative reduction from the previous builds." Overall chance of crew leaving reduced by about 50%.Įdit: Hotfix has been uploaded to correct an issue with the new crew member loyalty factor which caused them to leave more frequently. Base prices for Federation frames aligned with local cost values. Component highlight indicator in shipyard no longer persistently visible. Item icon in slot 5 of hangar bay in engineering lab now shows correctly. High pressure near gas giant crush zones now generates a red glow in fog. Quests 3 and 4 updated to correct a few potential issues with certain stages. MDTS lock on sound effect now responds correctly to selected effects volume level. Inactive crew members are no longer allowed to leave while player flies a military spacecraft. Attempting to destroy a station/city module under construction could result in an error, fixed. Missing ships at patrol waypoints during high traffic multiplayer sessions should now be fixed. Saving a ship design template in the shipyard could cause background objects to disappear, fixed. Equipment list will now automatically sort and minimize if player stores equipment items in hangar. A new command module could prevent new contracts from being offered due to old faction links, fixed. HUD targeting indicator now displays object description when target display is in range list mode and a non-ship object is targeted. Fog illumination now decreases as player approaches the center of gas giants to convey increasing atmospheric density. Hull damage from high pressure crush zone near center of gas giants now gradual instead of instantly destroying ship. Descending into gas giants now provides a smoother transition effect with fading fog density, turbulence, and wind noise. Build constructors allowing deploy modules to be built with no deploy constructor installed fixed. "- Civilian frame agility stats aligned with center console indicators in shipyard. Sinon ça bosse ça bosse chez Starwraith, MàJ en version 1.0128 : Que tu aurais pris 5m, tu serais sans doute en train de jouer avec )
